pinocchio
4.1.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
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geometry.hpp
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//
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// Copyright (c) INRIA 2026
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//
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#pragma once
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// IWYU pragma: begin_keep
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#include <cstddef>
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#include <limits>
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#include <memory>
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#include <ostream>
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#include <cstddef>
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#include <string>
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#include <utility>
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#include <vector>
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#include <map>
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#include <Eigen/Core>
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#include <boost/bind/bind.hpp>
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#include <boost/variant.hpp>
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#include <boost/foreach.hpp>
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#include "pinocchio/src/fwd.hxx"
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#include "pinocchio/deprecated.hpp"
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#include "pinocchio/utils/shared-ptr.hpp"
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#include "pinocchio/spatial.hpp"
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#include "pinocchio/multibody.hpp"
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#include "pinocchio/serialization/serializable.hpp"
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// IWYU pragma: end_keep
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// IWYU pragma: begin_exports
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#include "pinocchio/src/geometry/fwd.hxx"
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#include "pinocchio/src/geometry/coal.hxx"
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#include "pinocchio/src/multibody/model-item.hxx"
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#include "pinocchio/src/geometry/instance-filter.hxx"
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#include "pinocchio/src/geometry/geometry-object.hxx"
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#include "pinocchio/src/geometry/geometry.hxx"
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#include "pinocchio/src/geometry/geometry-object-filter.hxx"
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// IWYU pragma: end_exports
include
pinocchio
geometry.hpp
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