pinocchio 4.1.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
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geometry.hpp
1//
2// Copyright (c) INRIA 2026
3//
4#pragma once
5
6// IWYU pragma: begin_keep
7#include <cstddef>
8#include <limits>
9#include <memory>
10#include <ostream>
11#include <cstddef>
12#include <string>
13#include <utility>
14#include <vector>
15#include <map>
16
17#include <Eigen/Core>
18
19#include <boost/bind/bind.hpp>
20#include <boost/variant.hpp>
21#include <boost/foreach.hpp>
22
23#include "pinocchio/src/fwd.hxx"
24#include "pinocchio/deprecated.hpp"
25
26#include "pinocchio/utils/shared-ptr.hpp"
27
28#include "pinocchio/spatial.hpp"
29#include "pinocchio/multibody.hpp"
30
31#include "pinocchio/serialization/serializable.hpp"
32// IWYU pragma: end_keep
33
34// IWYU pragma: begin_exports
35#include "pinocchio/src/geometry/fwd.hxx"
36#include "pinocchio/src/geometry/coal.hxx"
37#include "pinocchio/src/multibody/model-item.hxx"
38#include "pinocchio/src/geometry/instance-filter.hxx"
39#include "pinocchio/src/geometry/geometry-object.hxx"
40#include "pinocchio/src/geometry/geometry.hxx"
41#include "pinocchio/src/geometry/geometry-object-filter.hxx"
42// IWYU pragma: end_exports