pinocchio 4.1.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
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coal-pinocchio-conversions.hpp
1//
2// Copyright (c) 2015-2024 CNRS INRIA
3//
4#pragma once
5
6// IWYU pragma: begin_keep
7#include <Eigen/Core>
8
9#include <coal/math/transform.h>
10
11#include "pinocchio/spatial.hpp"
12// IWYU pragma: end_keep
13
14namespace pinocchio
15{
16 template<typename Scalar>
17 inline coal::Transform3s toCoalTransform3s(const SE3Tpl<Scalar> & m)
18 {
19 SE3Tpl<double, 0> m_ = m.template cast<double>();
20 return coal::Transform3s(m_.rotation(), m_.translation());
21 }
22
23 inline SE3 toPinocchioSE3(const coal::Transform3s & tf)
24 {
25 typedef SE3::Scalar Scalar;
26 return SE3(tf.getRotation().cast<Scalar>(), tf.getTranslation().cast<Scalar>());
27 }
28
29} // namespace pinocchio
Main pinocchio namespace.
Definition treeview.dox:11