hpp-pinocchio
7.0.0
Wrapping of the kinematic/dynamic chain Pinocchio for HPP.
Loading...
Searching...
No Matches
Related Pages
Here is a list of all related documentation pages:
[detail level
1
2
3
]
Serialization
[external]
Porting from Pinocchio 2 to 3
[external]
Feature
[external]
Spatial algebra
[external]
Model and data
[external]
Joints
[external]
Geometric and collision models
[external]
Dealing with Lie-group geometry
[external]
Kinematics algorithms
[external]
Dynamics algorithms
[external]
Operational frames
[external]
Analytical derivatives
[external]
Automatic differentiation and source code generation
[external]
Python bindings
[external]
Unit tests
[external]
Examples
[external]
Loading the model
[external]
Geometry models
[external]
Load and display a model
[external]
Display a model using GepettoViewer
[external]
Display a model using Meshcat
[external]
Display a model using RobotWrapper
[external]
Collision detection and distances
[external]
Inverse kinematics (clik)
[external]
Build reduced model
[external]
Update model after loading its URDF
[external]
Mathematical formulation
[external]
Rigid Bodies
[external]
Joint dynamics
[external]
CheatSheet: SE(3) operations
[external]
Practical Exercises
[external]
1) Move your body (aka direct geometry)
[external]
2) Grasp an object (aka inverse Geometry)
[external]
3) Drag and Drop (aka Inverse kinematics)
[external]
4) Snap your fingers (aka direct and inverse dynamics)
[external]
5) Look ahead (aka motion planning)
[external]
6) Take a walk (aka optimal control)
[external]
7) Learning to fly (aka policy learning)
[external]
Development
[external]
How to implement a new joint in Pinocchio
[external]
Deprecated List
Todo List
Generated by
1.14.0