Humanoid Path Planner 7.0.0
Documentation for HPP
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[detail level 123]
 Serialization [external]
 Porting from Pinocchio 2 to 3 [external]
 Feature [external]
 Spatial algebra [external]
 Model and data [external]
 Joints [external]
 Geometric and collision models [external]
 Dealing with Lie-group geometry [external]
 Kinematics algorithms [external]
 Dynamics algorithms [external]
 Operational frames [external]
 Analytical derivatives [external]
 Automatic differentiation and source code generation [external]
 Python bindings [external]
 Unit tests [external]
 Examples [external]
 Loading the model [external]
 Geometry models [external]
 Load and display a model [external]
 Display a model using GepettoViewer [external]
 Display a model using Meshcat [external]
 Display a model using RobotWrapper [external]
 Collision detection and distances [external]
 Inverse kinematics (clik) [external]
 Build reduced model [external]
 Update model after loading its URDF [external]
 Mathematical formulation [external]
 Rigid Bodies [external]
 Joint dynamics [external]
 CheatSheet: SE(3) operations [external]
 Practical Exercises [external]
 1) Move your body (aka direct geometry) [external]
 2) Grasp an object (aka inverse Geometry) [external]
 3) Drag and Drop (aka Inverse kinematics) [external]
 4) Snap your fingers (aka direct and inverse dynamics) [external]
 5) Look ahead (aka motion planning) [external]
 6) Take a walk (aka optimal control) [external]
 7) Learning to fly (aka policy learning) [external]
 Development [external]
 How to implement a new joint in Pinocchio [external]
 Porting notes [external]
 ProxQP API with examples [external]
 ProxQP solve function without API [external]
 QPLayer [external]
 Installation [external]
 Bind C++ objects automatically [external]
 Porting notes [external]
 Porting notes [external]
 Porting notes [external]
 Porting notes [external]
 EigenPy — Versatile and efficient Python bindings between Numpy and Eigen [external]
 Tutorial 1 - Python [external]
 Tutorial 1 - C++ [external]
 Tutorial 2 - Plugin [external]
 Tutorial 3 - manipulation [external]
 Tutorial 4 - inverse kinematics [external]
 Algorithms
 Corba interfaces
 Graphical user interface