57 int min_x = std::floor((aabb.
min_[0] - scene_limit.min_[0]) / cell_size);
58 int max_x = std::ceil((aabb.
max_[0] - scene_limit.min_[0]) / cell_size);
59 int min_y = std::floor((aabb.
min_[1] - scene_limit.min_[1]) / cell_size);
60 int max_y = std::ceil((aabb.
max_[1] - scene_limit.min_[1]) / cell_size);
61 int min_z = std::floor((aabb.
min_[2] - scene_limit.min_[2]) / cell_size);
62 int max_z = std::ceil((aabb.
max_[2] - scene_limit.min_[2]) / cell_size);
64 std::vector<unsigned int> keys((max_x - min_x) * (max_y - min_y) *
67 for (
int x = min_x; x < max_x; ++x) {
68 for (
int y = min_y; y < max_y; ++y) {
69 for (
int z = min_z; z < max_z; ++z) {
70 keys[
id++] = x + y * width[0] + z * width[0] * width[1];