coal 3.0.2
Coal, The Collision Detection Library. Previously known as HPP-FCL, fork of FCL -- The Flexible Collision Library
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distance.h
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35
37
38#ifndef COAL_DISTANCE_H
39#define COAL_DISTANCE_H
40
44#include "coal/timings.h"
45
46namespace coal {
47
52COAL_DLLAPI CoalScalar distance(const CollisionObject* o1,
53 const CollisionObject* o2,
54 const DistanceRequest& request,
55 DistanceResult& result);
56
59COAL_DLLAPI CoalScalar distance(const CollisionGeometry* o1,
60 const Transform3s& tf1,
61 const CollisionGeometry* o2,
62 const Transform3s& tf2,
63 const DistanceRequest& request,
64 DistanceResult& result);
65
73class COAL_DLLAPI ComputeDistance {
74 public:
76
78 const DistanceRequest& request,
79 DistanceResult& result) const;
80
81 bool operator==(const ComputeDistance& other) const {
82 return o1 == other.o1 && o2 == other.o2 && swap_geoms == other.swap_geoms &&
83 solver == other.solver && func == other.func;
84 }
85
86 bool operator!=(const ComputeDistance& other) const {
87 return !(*this == other);
88 }
89
90 virtual ~ComputeDistance() {};
91
92 protected:
93 // These pointers are made mutable to let the derived classes to update
94 // their values when updating the collision geometry (e.g. creating a new
95 // one). This feature should be used carefully to avoid any mis usage (e.g,
96 // changing the type of the collision geometry should be avoided).
97 mutable const CollisionGeometry* o1;
98 mutable const CollisionGeometry* o2;
99
101
104
105 virtual CoalScalar run(const Transform3s& tf1, const Transform3s& tf2,
106 const DistanceRequest& request,
107 DistanceResult& result) const;
108
109 public:
110 EIGEN_MAKE_ALIGNED_OPERATOR_NEW
111};
112
113} // namespace coal
114
115#endif
The geometry for the object for collision or distance computation.
Definition collision_object.h:94
the object for collision or distance computation, contains the geometry and the transform information
Definition collision_object.h:214
const CollisionGeometry * o2
Definition distance.h:98
GJKSolver solver
Definition distance.h:100
bool operator==(const ComputeDistance &other) const
Definition distance.h:81
DistanceFunctionMatrix::DistanceFunc func
Definition distance.h:102
ComputeDistance(const CollisionGeometry *o1, const CollisionGeometry *o2)
CoalScalar operator()(const Transform3s &tf1, const Transform3s &tf2, const DistanceRequest &request, DistanceResult &result) const
bool swap_geoms
Definition distance.h:103
const CollisionGeometry * o1
Definition distance.h:97
bool operator!=(const ComputeDistance &other) const
Definition distance.h:86
virtual ~ComputeDistance()
Definition distance.h:90
virtual CoalScalar run(const Transform3s &tf1, const Transform3s &tf2, const DistanceRequest &request, DistanceResult &result) const
Simple transform class used locally by InterpMotion.
Definition transform.h:55
CoalScalar distance(const Matrix3s &R0, const Vec3s &T0, const kIOS &b1, const kIOS &b2, Vec3s *P=NULL, Vec3s *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Main namespace.
Definition broadphase_bruteforce.h:44
double CoalScalar
Definition data_types.h:76
CoalScalar(* DistanceFunc)(const CollisionGeometry *o1, const Transform3s &tf1, const CollisionGeometry *o2, const Transform3s &tf2, const GJKSolver *nsolver, const DistanceRequest &request, DistanceResult &result)
the uniform call interface for distance: for distance, we need know
Definition distance_func_matrix.h:57
request to the distance computation
Definition collision_data.h:985
distance result
Definition collision_data.h:1051
collision and distance solver based on the GJK and EPA algorithms. Originally, GJK and EPA were imple...
Definition narrowphase.h:57